Config Files
Information
Our configuration files are highly detailed and structured for easy understanding. To make it as simple as possible for you, an explanation is provided next to each setting.
All configuration files can be found in the /configs
folder.
Included configuration files:
---------------------------------------------------------------------------------------------------------------
-- If you have any questions or issues, feel free to open a ticket on our Discord.
-- https://discord.gg/unique
-- "true" = activated, "false" = deactivated. [Applies everywhere]
-- DO NOT TOUCH THE KEYS BEFORE THE "=" CHARACTER TO PREVENT ERRORS!
-- YOU CAN ONLY EDIT THE VALUES BEHIND THE "=" CHARACTER UNLESS MENTIONED!
UNIQUE = {}
-----------------------------------------------------------------------
-- [POSITION]
UNIQUE.Position = {
['coords'] = vector3(-187.56, -1962.02, 27.61), -- At which coordinates should the FFA be accessible?
['Blip'] = {
['enabled'] = true, -- Would you like to activate the blip?
['name'] = "FFA", -- Blip name.
['sprite'] = 177, -- Blip sprite. [https://docs.fivem.net/docs/game-references/blips/]
['color'] = 47, -- Blip color. [https://docs.fivem.net/docs/game-references/blips/#blip-colors]
['scale'] = 1.0, -- Blip scale. [0.1 - ∞]
},
['Marker'] = {
['enabled'] = false, -- Would you like to use a marker?
['type'] = 21, -- Marker sprite. [https://docs.fivem.net/docs/game-references/markers/]
['rotate'] = true, -- Would you like the marker to rotate?
['bounce'] = true, -- Would you like the marker to bounce?
['color'] = '#F1A502', -- Marker color. [HEX-Code]
['opacity'] = 120, -- Marker opacity. [0 - 255]
['scale'] = {x = 1.0, y = 1.0, z = 1.0}, -- Marker scale.
['actiondistance'] = 1.5, -- Marker interaction radius.
['drawdistance'] = 10.0, -- Marker viewdistance. [Higher value = Higher usage.]
},
['NPC'] = {
['enabled'] = true, -- Would you like to activate the NPC?
['model'] = 's_m_y_blackops_01',
['heading'] = 133.22,
['Animation'] = {
['enabled'] = true, -- Would you like to assign an animation to the NPC?
['animdict'] = "anim@heists@heist_corona@single_team", -- Animation (https://gtahash.ru/animations/)
['animname'] = "single_team_loop_boss", -- Flag (https://gtahash.ru/animations/)
}
}
}
-- [POSITION]
-----------------------------------------------------------------------
-----------------------------------------------------------------------
-- [NOTIFICATIONS]
UNIQUE.Locale = 'en' -- Select your language. ('en' or 'de')
UNIQUE.Customnotify = false -- Do you want to use your own notify?
function Notify(type, msg) -- Your Notify Trigger. ('msg' must be retained.)
if type == 'success' then
TriggerEvent('unique_hud:Notify', "FFA", msg, 'success', 5000)
end
if type == 'info' then
TriggerEvent('unique_hud:Notify', "FFA", msg, 'info', 5000)
end
if type == 'error' then
TriggerEvent('unique_hud:Notify', "FFA", msg, 'error', 5000)
end
end
UNIQUE.Helpnotify = false -- Do you want to use a helpnotify?
function HelpNotify() -- Your Helpnotify Trigger.
exports['unique_helpnotify']:TriggerHelpNotify("PRESS E TO INTERACT.")
end
-- [NOTIFICATIONS]
-----------------------------------------------------------------------
------------------------------------------------------------------------
-- [INVENTORY]
UNIQUE.Inventory = {
['inventory'] = 'esx', -- Choose between 'esx', 'ox_inventory', 'qs-inventory' & 'tgiann'.
['ammo_count'] = 5000, -- Please enter the ammunition value that your players should receive upon entering the FFA. [Only for 'ox_inventory', 'qs-inventory' & 'tgiann']
['ox_inventory'] = { -- Unfortunately, with ox_inventory, we have to add ammunition as a separate item because ox_inventory has issues with infinite ammunition via Native.
['WeaponWheel'] = false, -- If you only use the weapon wheel, the player will receive the weapons only in the weapon wheel and not in the inventory.
['AmmoTypes'] = { -- Please list all items corresponding to the applicable types of ammunition that relate to the weapons specified in the FFA lobbies.
'ammo-9',
'ammo-22',
'ammo-44',
'ammo-45',
'ammo-50',
'ammo-musket',
'ammo-shotgun',
'ammo-rifle',
'ammo-rifle2',
'ammo-sniper',
'ammo-heavysniper',
},
},
}
-- [INVENTORY]
------------------------------------------------------------------------
------------------------------------------------------------------------
-- [FUNCTIONS]
UNIQUE.JoinFunction = false -- Would you like to activate this function?
function JoinLobby() -- This function is executed upon entering a lobby. [CLIENT SIDE]
-- TriggerEvent('inventory:CloseUI') -- To prevent weapon duplication, you need to add the trigger/export to close your inventory here.
end
UNIQUE.LeaveFunction = false -- Would you like to activate this function?
function LeaveLobby() -- This function is executed upon leaving a lobby. [CLIENT SIDE]
-- TriggerEvent('inventory:CloseUI') -- To prevent weapon duplication, you need to add the trigger/export to close your inventory here.
end
function Revive() -- This function is executed when a player is revived.
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerServerEvent('unique_ffa:UpdateWeaponAmmo')
end
-- [FUNCTIONS]
------------------------------------------------------------------------
------------------------------------------------------------------------
-- [COMMANDS]
UNIQUE.Commands = {
['ResetKD'] = { -- With this command, you reset a player's kills, deaths, K/D ratio, and headshot rate to 0.
['enabled'] = false, -- Would you like to activate this command?
['command'] = 'resetkd', -- Example = "/resetkd ID".
['Ranks'] = { -- Which ranks are allowed to use this command?
'superadmin',
'admin',
},
},
['ResetLeaderboard'] = { -- With this command, you reset the entire leaderboard to 0.
['enabled'] = true, -- Would you like to activate this command?
['command'] = 'resetleaderboard', -- Example = "/resetleaderboard".
['Ranks'] = { -- Which ranks are allowed to use this command?
'superadmin',
'admin',
},
},
['FixDimension'] = { -- With this command, you to teleport a player back to the normal dimension.
['enabled'] = false, -- Would you like to activate this command?
['command'] = 'fixdimension', -- Example = "/fixdimension ID".
['Ranks'] = { -- Which ranks are allowed to use this command?
'superadmin',
'admin',
},
},
['Quit_FFA'] = { -- With this command, players can leave an active FFA lobby.
['command'] = 'quitffa', -- Example = "/quitffa".
['coords'] = vector4(-188.54, -1965.79, 27.62, 356.27), -- The player will be teleported to these coordinates upon leaving.
['cooldown'] = 10, -- Cooldown for using the command.
},
}
-- [COMMANDS]
------------------------------------------------------------------------
-----------------------------------------------------------------------
-- [MAIN SETTINGS]
UNIQUE.Settings = { -- All settings listed here apply to all public and custom lobbys!
['Lobbys'] = {
['count_as_death_when_leaving_zone'] = true, -- Would you like to count a death for players who leave the lobby zone?
['SpawnProtection'] = {
['enabled'] = true, -- Would you like to enable spawn protection upon respawning? [Player is invincible during this time.]
['duration'] = 2, -- How long should the player be invincible in seconds?
},
},
['OnJoin'] = {
['notify'] = true, -- Would you like the player to receive a message upon entering a lobby?
['HealthRegeneration'] = {
['enabled'] = true, -- Would you like to enable the default health regeneration in the lobbys?
['value'] = 1.0, -- Value of the regeneration if you wish to enable it. (0.0 - 1.0)
},
},
['OnLeave'] = {
['notify'] = true, -- Would you like the player to receive a message upon leaving a lobby?
},
['OnKill'] = {
['notify'] = false, -- Would you like the player who kills someone to receive a message about it?
},
['OnDeath'] = {
['respawn_timer'] = 5, -- Duration of death & killcam in seconds.
['notify'] = false, -- Would you like the player who was killed to receive a message about it?
},
['Killcam'] = {
['FOV'] = 75, -- FOV of the killcam. [0 - 130]
},
['Killfeed'] = {
['duration'] = 5, -- How many seconds should a kill be displayed in the killfeed?
},
['Marker'] = {
['enabled'] = true, -- Do you want to display the map size for the players?
['type'] = 28, -- Marker sprite. [https://docs.fivem.net/docs/game-references/markers/]
['color'] = '#FF0000', -- Marker color. [HEX-Code]
['opacity'] = 30, -- Marker opacity. [0 - 255]
},
}
UNIQUE.Public_Lobbys = { -- Enter all public lobbys here.
-- To create a new lobby, simply copy the code between the separators and customize it to your needs.
-----------------------------------------------------------------------------------
-- [LOBBY PRESET]
['LaFuenteBlanca'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['lobby_label'] = "La Fuente Blanca", -- Display name of this lobby.
['weapons_label'] = "Pistols", -- Display for the available weapons in this lobby.
['max_players'] = 20, -- How many players are maximum allowed in this lobby?
['background_img'] = "/html/img/maps/LaFuenteBlanca.png", -- Image for lobby selection.
['dimension'] = 101, -- The dimension must be different for each lobby!
['Shield'] = {
['enabled'] = true, -- Would you like every player in this lobby to receive armor?
['amount'] = 100, -- How much armor should the player receive upon entering and respawning?
},
['OnKill'] = {
['restorehealth'] = false, -- Would you like the killer to receive full health upon a kill?
['restorearmor'] = true, -- Would you like the killer to receive full armor upon a kill?
},
['Weapons'] = { -- The player will receive all weapons listed here upon entering this lobby.
'weapon_pistol',
'weapon_pistol50',
'weapon_combatpistol',
},
['Distance_Check'] = {
['center_coords'] = vector3(1445.03, 1126.16, 113.32), -- Enter the center of the lobby for the distance check.
['max_radius'] = 60.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter here all spawn points for this lobby.
vector4(1442.88, 1171.89, 113.50, 00.00),
vector4(1442.86, 1157.32, 113.50, 00.00),
vector4(1468.85, 1166.70, 113.50, 180.00),
vector4(1492.36, 1128.72, 113.50, 331.65),
vector4(1487.02, 1128.58, 113.50, 87.87),
vector4(1497.08, 1107.48, 113.50, 229.60),
vector4(1485.90, 1083.95, 113.50, 184.25),
vector4(1415.65, 1105.63, 113.50, 272.12),
vector4(1400.47, 1127.40, 113.50, 184.25),
vector4(1406.43, 1137.37, 113.60, 317.48),
vector4(1405.76, 1154.13, 113.60, 277.79),
vector4(1407.01, 1167.44, 113.50, 303.30),
vector4(1459.12, 1139.02, 113.50, 178.58),
vector4(1469.93, 1138.68, 113.50, 130.39),
vector4(1449.67, 1134.30, 113.50, 272.12),
},
},
-- [LOBBY PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [LOBBY PRESET]
['ContainerPort'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['lobby_label'] = "Container Port", -- Display name of this lobby.
['weapons_label'] = "Rifles", -- Display for the available weapons in this lobby.
['max_players'] = 20, -- How many players are maximum allowed in this lobby?
['background_img'] = "/html/img/maps/ContainerPort.png", -- Image for lobby selection.
['dimension'] = 102, -- The dimension must be different for each lobby!
['Shield'] = {
['enabled'] = true, -- Would you like every player in this lobby to receive armor?
['amount'] = 100, -- How much armor should the player receive upon entering and respawning?
},
['OnKill'] = {
['restorehealth'] = false, -- Would you like the killer to receive full health upon a kill?
['restorearmor'] = true, -- Would you like the killer to receive full armor upon a kill?
},
['Weapons'] = { -- The player will receive all weapons listed here upon entering this lobby.
'weapon_carbinerifle',
'weapon_assaultrifle',
'weapon_specialcarbine',
},
['Distance_Check'] = {
['center_coords'] = vector3(-36.43, -2455.99, 5.99), -- Enter the center of the lobby for the distance check.
['max_radius'] = 80.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter here all spawn points for this lobby.
vector4(20.75, -2466.70, 5.20, 147.40),
vector4(-1.25, -2447.34, 5.20, 141.73),
vector4(-11.60, -2486.43, 5.20, 325.98),
vector4(-38.37, -2478.88, 5.20, 65.19),
vector4(-67.12, -2519.45, 5.40, 124.72),
vector4(-46.35, -2526.92, 5.40, 294.80),
vector4(-105.01, -2480.12, 5.20, 325.98),
vector4(-99.79, -2420.71, 5.20, 136.06),
vector4(-85.02, -2410.69, 5.20, 51.02),
vector4(-76.33, -2410.52, 5.20, 314.64),
vector4(-64.86, -2434.20, 5.20, 56.69),
vector4(-32.54, -2480.65, 5.20, 53.85),
vector4(8.67, -2457.30, 5.20, 144.56),
},
},
-- [LOBBY PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [LOBBY PRESET]
['Motel'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['lobby_label'] = "Motel", -- Display name of this lobby.
['weapons_label'] = "Shotguns", -- Display for the available weapons in this lobby.
['max_players'] = 20, -- How many players are maximum allowed in this lobby?
['background_img'] = "/html/img/maps/Motel.png", -- Image for lobby selection.
['dimension'] = 103, -- The dimension must be different for each lobby!
['Shield'] = {
['enabled'] = true, -- Would you like every player in this lobby to receive armor?
['amount'] = 100, -- How much armor should the player receive upon entering and respawning?
},
['OnKill'] = {
['restorehealth'] = false, -- Would you like the killer to receive full health upon a kill?
['restorearmor'] = true, -- Would you like the killer to receive full armor upon a kill?
},
['Weapons'] = { -- The player will receive all weapons listed here upon entering this lobby.
'weapon_pumpshotgun',
'weapon_pumpshotgun_mk2',
},
['Distance_Check'] = {
['center_coords'] = vector3(1562.12, 3575.07, 33.86), -- Enter the center of the lobby for the distance check.
['max_radius'] = 70.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter here all spawn points for this lobby.
vector4(1506.96, 3576.87, 38.01, 249.44),
vector4(1510.44, 3567.63, 38.01, 172.91),
vector4(1530.03, 3589.41, 38.01, 68.03),
vector4(1538.66, 3595.13, 38.01, 257.95),
vector4(1554.55, 3600.01, 38.01, 257.95),
vector4(1542.72, 3593.15, 34.70, 252.28),
vector4(1532.49, 3581.89, 34.70, 243.77),
vector4(1526.29, 3521.90, 35.10, 286.29),
vector4(1556.01, 3515.49, 35.30, 73.70),
vector4(1557.79, 3516.67, 35.30, 340.15),
vector4(1614.32, 3564.67, 34.80, 263.62),
vector4(1586.96, 3594.11, 34.80, 153.07),
vector4(1581.57, 3622.28, 34.80, 342.99),
vector4(1579.50, 3618.46, 38.01, 161.57),
vector4(1594.48, 3603.29, 38.01, 354.330),
vector4(1602.25, 3586.88, 38.01, 158.74),
vector4(1602.59, 3566.55, 38.01, 348.66),
vector4(1606.33, 3560.59, 38.01, 167.24),
},
},
-- [LOBBY PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [LOBBY PRESET]
['Scrapyard'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['lobby_label'] = "Scrapyard", -- Display name of this lobby.
['weapons_label'] = "Pistols & Rifles", -- Display for the available weapons in this lobby.
['max_players'] = 20, -- How many players are maximum allowed in this lobby?
['background_img'] = "/html/img/maps/Scrapyard.png", -- Image for lobby selection.
['dimension'] = 104, -- The dimension must be different for each lobby!
['Shield'] = {
['enabled'] = true, -- Would you like every player in this lobby to receive armor?
['amount'] = 100, -- How much armor should the player receive upon entering and respawning?
},
['OnKill'] = {
['restorehealth'] = false, -- Would you like the killer to receive full health upon a kill?
['restorearmor'] = true, -- Would you like the killer to receive full armor upon a kill?
},
['Weapons'] = { -- The player will receive all weapons listed here upon entering this lobby.
'weapon_pistol',
'weapon_carbinerifle',
},
['Distance_Check'] = {
['center_coords'] = vector3(2389.46, 3077.65, 48.15), -- Enter the center of the lobby for the distance check.
['max_radius'] = 70.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter here all spawn points for this lobby.
vector4(2405.12, 3135.48, 47.45, 280.62),
vector4(2434.40, 3116.88, 47.45, 124.72),
vector4(2427.42, 3082.81, 48.30, 2.83),
vector4(2425.80, 3093.66, 48.20, 178.58),
vector4(2375.49, 3093.73, 47.70, 184.25),
vector4(2355.21, 3080.55, 47.70, 161.57),
vector4(2331.40, 3061.14, 47.70, 272.12),
vector4(2335.63, 3046.87, 47.40, 306.14),
vector4(2350.31, 3029.01, 47.40, 342.99),
vector4(2377.83, 3027.60, 47.40, 323.14),
vector4(2402.47, 3027.70, 47.40, 42.519),
vector4(2413.14, 3027.50, 47.40, 0.00),
vector4(2427.96, 3053.39, 47.40, 85.03),
vector4(2399.77, 3080.69, 48.60, 0.0),
vector4(2396.04, 3057.77, 47.40, 172.91),
},
},
-- [LOBBY PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [LOBBY PRESET]
['ConstructionSite'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['lobby_label'] = "Construction Site", -- Display name of this lobby.
['weapons_label'] = "Pistols", -- Display for the available weapons in this lobby.
['max_players'] = 20, -- How many players are maximum allowed in this lobby?
['background_img'] = "/html/img/maps/ConstructionSite.png", -- Image for lobby selection.
['dimension'] = 105, -- The dimension must be different for each lobby!
['Shield'] = {
['enabled'] = true, -- Would you like every player in this lobby to receive armor?
['amount'] = 100, -- How much armor should the player receive upon entering and respawning?
},
['OnKill'] = {
['restorehealth'] = false, -- Would you like the killer to receive full health upon a kill?
['restorearmor'] = true, -- Would you like the killer to receive full armor upon a kill?
},
['Weapons'] = { -- The player will receive all weapons listed here upon entering this lobby.
'weapon_pistol',
'weapon_pistol50',
'weapon_combatpistol',
},
['Distance_Check'] = {
['center_coords'] = vector3(-156.65, -983.24, 254.12), -- Enter the center of the lobby for the distance check.
['max_radius'] = 50.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter here all spawn points for this lobby.
vector4(-153.36, -948.23, 253.40, 255.11),
vector4(-139.21, -955.54, 253.40, 317.48),
vector4(-135.56, -978.92, 253.60, 121.88),
vector4(-141.85, -985.34, 253.40, 155.90),
vector4(-154.83, -1021.97, 253.40, 345.82),
vector4(-176.90, -1019.14, 253.60, 22.67),
vector4(-192.35, -1013.43, 253.60, 297.63),
vector4(-181.25, -989.26, 253.60, 249.44),
vector4(-162.145, -966.90, 253.40, 70.86),
vector4(-145.38, -973.25, 258.40, 164.40),
vector4(-145.58, -973.45, 263.40, 175.74),
vector4(-165.83, -975.89, 268.45, 306.14),
vector4(-163.18, -956.38, 268.45, 297.63),
vector4(-147.08, -943.38, 268.40, 144.56),
vector4(-139.50, -955.67, 268.40, 170.07),
},
},
-- [LOBBY PRESET]
-----------------------------------------------------------------------------------
}
UNIQUE.Custom_Lobbys = { -- Here you will find all the settings options for creating custom lobbys.
['check_after_creation'] = 60, -- Once someone creates a lobby, this number of seconds is waited, and then it is checked if the lobby has players. If not, the lobby is deleted.
['delete_if_empty'] = true, -- Would you like custom lobbys with 0 players to be automatically deleted?
['MaxPlayers'] = { -- Enter all selectable maximum players for custom lobbys here.
['Button1'] = 2,
['Button2'] = 4,
['Button3'] = 6,
['Button4'] = 8,
['Button5'] = 10,
['Button6'] = 15,
['Button7'] = 20,
},
['Health'] = { -- Enter all selectable lives here.
['Button1'] = 100,
['Button2'] = 75,
['Button3'] = 50,
['Button4'] = 25,
},
['Armor'] = { -- Enter all selectable shields here.
['Button1'] = 100,
['Button2'] = 75,
['Button3'] = 50,
['Button4'] = 25,
},
['Weapons'] = {
['Button1'] = {
['img'] = '/html/img/elements/weapons/knife.svg',
['Weapons'] = { -- Enter all weapons that the player should receive when this button is activated.
'weapon_knife',
'weapon_bat',
},
},
['Button2'] = {
['img'] = '/html/img/elements/weapons/pistol.svg',
['Weapons'] = { -- Enter all weapons that the player should receive when this button is activated.
'weapon_pistol',
},
},
['Button3'] = {
['img'] = '/html/img/elements/weapons/rifle.svg',
['Weapons'] = { -- Enter all weapons that the player should receive when this button is activated.
'weapon_assaultrifle',
},
},
['Button4'] = {
['img'] = '/html/img/elements/weapons/submachinegun.svg',
['Weapons'] = { -- Enter all weapons that the player should receive when this button is activated.
'weapon_smg',
},
},
['Button5'] = {
['img'] = '/html/img/elements/weapons/shotgun.svg',
['Weapons'] = { -- Enter all weapons that the player should receive when this button is activated.
'weapon_pumpshotgun',
},
},
['Button6'] = {
['img'] = '/html/img/elements/weapons/sniper.svg',
['Weapons'] = { -- Enter all weapons that the player should receive when this button is activated.
'weapon_sniperrifle',
},
},
},
['Maps'] = {
-- To create a new map, simply copy the code between the separators and customize it to your needs.
-----------------------------------------------------------------------------------
-- [MAP PRESET]
['LaFuenteBlanca'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['map_label'] = "La Fuente Blanca",
['img'] = "/html/img/maps/LaFuenteBlanca.png",
['Distance_Check'] = {
['center_coords'] = vector3(1445.03, 1126.16, 113.32), -- Enter the center of the lobby for the distance check.
['max_radius'] = 60.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter all spawn points for this map.
vector4(1442.88, 1171.89, 113.50, 00.00),
vector4(1442.86, 1157.32, 113.50, 00.00),
vector4(1468.85, 1166.70, 113.50, 180.00),
vector4(1492.36, 1128.72, 113.50, 331.65),
vector4(1487.02, 1128.58, 113.50, 87.87),
vector4(1497.08, 1107.48, 113.50, 229.60),
vector4(1485.90, 1083.95, 113.50, 184.25),
vector4(1415.65, 1105.63, 113.50, 272.12),
vector4(1400.47, 1127.40, 113.50, 184.25),
vector4(1406.43, 1137.37, 113.60, 317.48),
vector4(1405.76, 1154.13, 113.60, 277.79),
vector4(1407.01, 1167.44, 113.50, 303.30),
vector4(1459.12, 1139.02, 113.50, 178.58),
vector4(1469.93, 1138.68, 113.50, 130.39),
vector4(1449.67, 1134.30, 113.50, 272.12),
},
},
-- [MAP PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [MAP PRESET]
['ContainerPort'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['map_label'] = "Port",
['img'] = "/html/img/maps/ContainerPort.png",
['Distance_Check'] = {
['center_coords'] = vector3(-36.43, -2455.99, 5.99), -- Enter the center of the lobby for the distance check.
['max_radius'] = 80.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter all spawn points for this map.
vector4(20.75, -2466.70, 5.20, 147.40),
vector4(-1.25, -2447.34, 5.20, 141.73),
vector4(-11.60, -2486.43, 5.20, 325.98),
vector4(-38.37, -2478.88, 5.20, 65.19),
vector4(-67.12, -2519.45, 5.40, 124.72),
vector4(-46.35, -2526.92, 5.40, 294.80),
vector4(-105.01, -2480.12, 5.20, 325.98),
vector4(-99.79, -2420.71, 5.20, 136.06),
vector4(-85.02, -2410.69, 5.20, 51.02),
vector4(-76.33, -2410.52, 5.20, 314.64),
vector4(-64.86, -2434.20, 5.20, 56.69),
vector4(-32.54, -2480.65, 5.20, 53.85),
vector4(8.67, -2457.30, 5.20, 144.56),
},
},
-- [MAP PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [MAP PRESET]
['Motel'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['map_label'] = "Motel",
['img'] = "/html/img/maps/Motel.png",
['Distance_Check'] = {
['center_coords'] = vector3(1562.12, 3575.07, 33.86), -- Enter the center of the lobby for the distance check.
['max_radius'] = 70.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter all spawn points for this map.
vector4(1506.96, 3576.87, 38.01, 249.44),
vector4(1510.44, 3567.63, 38.01, 172.91),
vector4(1530.03, 3589.41, 38.01, 68.03),
vector4(1538.66, 3595.13, 38.01, 257.95),
vector4(1554.55, 3600.01, 38.01, 257.95),
vector4(1542.72, 3593.15, 34.70, 252.28),
vector4(1532.49, 3581.89, 34.70, 243.77),
vector4(1526.29, 3521.90, 35.10, 286.29),
vector4(1556.01, 3515.49, 35.30, 73.70),
vector4(1557.79, 3516.67, 35.30, 340.15),
vector4(1614.32, 3564.67, 34.80, 263.62),
vector4(1586.96, 3594.11, 34.80, 153.07),
vector4(1581.57, 3622.28, 34.80, 342.99),
vector4(1579.50, 3618.46, 38.01, 161.57),
vector4(1594.48, 3603.29, 38.01, 354.330),
vector4(1602.25, 3586.88, 38.01, 158.74),
vector4(1602.59, 3566.55, 38.01, 348.66),
vector4(1606.33, 3560.59, 38.01, 167.24),
},
},
-- [MAP PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [MAP PRESET]
['Scrapyard'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['map_label'] = "Scrapyard",
['img'] = "/html/img/maps/Scrapyard.png",
['Distance_Check'] = {
['center_coords'] = vector3(2389.46, 3077.65, 48.15), -- Enter the center of the lobby for the distance check.
['max_radius'] = 70.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter all spawn points for this map.
vector4(2405.12, 3135.48, 47.45, 280.62),
vector4(2434.40, 3116.88, 47.45, 124.72),
vector4(2427.42, 3082.81, 48.30, 2.83),
vector4(2425.80, 3093.66, 48.20, 178.58),
vector4(2375.49, 3093.73, 47.70, 184.25),
vector4(2355.21, 3080.55, 47.70, 161.57),
vector4(2331.40, 3061.14, 47.70, 272.12),
vector4(2335.63, 3046.87, 47.40, 306.14),
vector4(2350.31, 3029.01, 47.40, 342.99),
vector4(2377.83, 3027.60, 47.40, 323.14),
vector4(2402.47, 3027.70, 47.40, 42.519),
vector4(2413.14, 3027.50, 47.40, 0.00),
vector4(2427.96, 3053.39, 47.40, 85.03),
vector4(2399.77, 3080.69, 48.60, 0.0),
vector4(2396.04, 3057.77, 47.40, 172.91),
},
},
-- [MAP PRESET]
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-- [MAP PRESET]
['ConstructionSite'] = { -- ATTENTION -> The lobby identifier provided here must be unique and must not contain any spaces!
['map_label'] = "Construction Site",
['img'] = "/html/img/maps/ConstructionSite.png",
['Distance_Check'] = {
['center_coords'] = vector3(-156.65, -983.24, 254.12), -- Enter the center of the lobby for the distance check.
['max_radius'] = 50.0, -- If a player crosses this radius, they will be teleported back to one of the spawn points.
},
['Spawnpoints'] = { -- Enter all spawn points for this map.
vector4(-153.36, -948.23, 253.40, 255.11),
vector4(-139.21, -955.54, 253.40, 317.48),
vector4(-135.56, -978.92, 253.60, 121.88),
vector4(-141.85, -985.34, 253.40, 155.90),
vector4(-154.83, -1021.97, 253.40, 345.82),
vector4(-176.90, -1019.14, 253.60, 22.67),
vector4(-192.35, -1013.43, 253.60, 297.63),
vector4(-181.25, -989.26, 253.60, 249.44),
vector4(-162.145, -966.90, 253.40, 70.86),
vector4(-145.38, -973.25, 258.40, 164.40),
vector4(-145.58, -973.45, 263.40, 175.74),
vector4(-165.83, -975.89, 268.45, 306.14),
vector4(-163.18, -956.38, 268.45, 297.63),
vector4(-147.08, -943.38, 268.40, 144.56),
vector4(-139.50, -955.67, 268.40, 170.07),
},
},
-- [MAP PRESET]
-----------------------------------------------------------------------------------
},
}
-- [MAIN SETTINGS]
-----------------------------------------------------------------------
-- https://discord.gg/unique
-- If you have any questions or issues, feel free to open a ticket on our Discord.
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
-- If you have any questions or issues, feel free to open a ticket on our Discord.
-- https://discord.gg/unique
-- "true" = activated, "false" = deactivated. [Applies everywhere]
-- DO NOT TOUCH THE KEYS BEFORE THE "=" CHARACTER TO PREVENT ERRORS!
-- YOU CAN ONLY EDIT THE VALUES BEHIND THE "=" CHARACTER UNLESS MENTIONED!
------------------------------------------------------------------------
-- [APPEARANCE SETTINGS]
UNIQUE.Appearance = {
['enabled'] = false, -- Do you want to display each player's Discord avatar?
['discord_bot_token'] = '', -- Bot token of a bot on your Discord server. [Required for Discord Avatars!]
['default_avatar'] = "/html/img/elements/avatar_placeholder.svg",
['Playernames'] = { -- These settings apply to all name displays. [If both settings are disabled, the FiveM display name will be shown.]
['firstname'] = true, -- Would you like to display the player's firstname?
['lastname'] = true, -- Would you like to display the player's lastname?
},
}
-- [APPEARANCE SETTINGS]
------------------------------------------------------------------------
------------------------------------------------------------------------
-- [SQL SETTINGS]
UNIQUE.Leaderboard = {
['columns'] = 47, -- Enter the number of players to load among the top 3. [Currently 50. (Top 3 + 47 = 50)]
}
UNIQUE.SQL = {
['users_table'] = 'users', -- Table where all players are stored.
['identifier_column'] = 'identifier', -- Identifier.
['firstname_column'] = 'firstname', -- Firstname.
['lastname_column'] = 'lastname', -- Lastname.
['position_column'] = 'position', -- Position.
['tgiann_inventory_player_inventory_table'] = 'tgiann_inventory_player', -- Table where all Player Inventorys from TGIANN's Inventory are stored.
['tgiann_identifier_column'] = 'citizenid', -- Identifier.
['tgiann_inventory_column'] = 'inventory', -- Inventory.
['quasar_inventory_player_inventory_table'] = 'users', -- Table where all Player Inventorys from Quasar's Inventory are stored.
['quasar_identifier_column'] = 'identifier', -- Identifier.
['quasar_inventory_column'] = 'inventory', -- Inventory.
}
-- [SQL SETTINGS]
------------------------------------------------------------------------
------------------------------------------------------------------------
-- [DISCORD LOGS]
UNIQUE.Logs = {
['enabled'] = false, -- Would you like to enable the Discord log for the top 10 players in FFA?
['webhook'] = "", -- Webhook URL.
['color'] = '#F1A502', -- Embed color. [HEX-Code]
['Timer'] = { -- At what time should the top 10 players be published? [Check if the top 10 players have been posted since your specified time + 10 minutes.]
['hours'] = 12, -- Enter the hour of your desired time here.
['minutes'] = 00, -- Enter the minutes of your desired time here.
},
['header'] = "unique_ffa", -- Author text.
['header_link'] = "https://discord.gg/invite/unique", -- Author link.
['header_image'] = "https://unique-studio.de/UNIQUE/DESIGNS/Logo_New.png", -- Author image.
['title'] = "FFA Top 10 Players.",
['prefix'] = "#",
['thumbnail'] = "https://unique-studio.de/UNIQUE/DESIGNS/Logo_New.png", -- Thumbnail image.
['image'] = "", -- Normal image.
['footer_date_format'] = "%d.%m.%Y 〢 %H:%M:%S", -- Date format. [%d = day, %m = month, %Y = year, %H = hour, %M = minute, %S = second.] <- Pay attention to the case sensitivity!
['footer_emoji'] = "📅", -- Footer emoji.
}
-- [DISCORD LOGS]
------------------------------------------------------------------------
-- https://discord.gg/unique
-- If you have any questions or issues, feel free to open a ticket on our Discord.
---------------------------------------------------------------------------------------------------------------
Last updated