Locales
Information
Since this script is an older version, we still use a local notification system without customizable placeholders, unlike our newer scripts. Here, placeholders are used in the predefined order, with %s
shown next to each line if applicable.
All translation files can be found under /configs/locales
.
Included translation files:
Locales['en'] = {
-- Announces
['lootdrop_announce_before_start'] = "A %s will approximately arrive in %s minutes near %s.", -- First "%s" = Name of the Lootdrop, second "%s" = Minutes until the aircraft takes off, third "%s" = Street/ Postalcode.
['lootdrop_announce_on_start'] = "The %s will arrive near %s shortly.", -- First "%s" = Name of the Lootdrop, second "%s" = Street/ Postalcode.
['lootdrop_announce_when_landed'] = "The %s has just landed near %s. Good luck!", -- First "%s" = Name of the Lootdrop, second "%s" = Street/ Postalcode.
['lootdrop_announce_on_taken'] = "The %s has been captured!", -- "%s" = Name of the Lootdrop.
['lootdrop_announce_when_despawn'] = "The %s has been removed!", -- "%s" = Name of the Lootdrop.
-- Announces
-- Main
['lootrop_already_opened'] = "The lootdrop is already being welded by someone!",
['lootdrop_no_required_item'] = "You need a %s to open this crate!", -- "%s" = Required item.
['added_money'] = "You received %s$.", -- "%s" = Money amount.
['money_seperator'] = ".",
['money_currency'] = "$",
['added_item'] = "You received %sx %s.", -- First "%s" = Itemquantity, second "%s" = Itemname.
['added_weapon'] = "You received a %s.", -- "%s" = Itemquantity, second "%s" = Itemname.
['already_has_weapon'] = "You already have a %s.", -- First "%s" = Itemquantity, second "%s" = Itemname.
['entered_lootdrop_zone'] = "You entered a combat zone.",
['leaved_lootdrop_zone'] = "You left the combat zone.",
['canceled_lootdrop'] = "You canceled the loot drop collection. Please wait a moment before trying again.",
['not_whitelisted_or_blacklisted'] = "You have no business with this crate!",
['lootdrop_zone_leave_vehicle'] = "Vehicles are not allowed in the combat zone!",
['lootdrop_already_active'] = "There is already an active lootdrop.",
['lootdrop_planed'] = "A lootdrop is already scheduled for %s o'clock. Please wait for this one to complete before manually creating your own.", -- "%s" = Scheduled time for the lootdrop.
['lootdrop_doesnt_exist'] = "The lootdrop name you entered could not be found.",
['lootdrop_enter_name'] = "After the command, enter the name of the desired lootdrop. [/%s NAME]", -- "%s" = Lootdrop Command.
['lootdrop_command_no_permission'] = "You do not have permissions to create a lootdrop.",
-- Main
-- Discord Logs
['log_player_headline'] = "👤 __Player__",
['log_identifiers_headline'] = "🔗 __Identifier__",
['log_action_headline'] = "📌 __Action__",
['lootdrop_loot_money_header'] = "💸 __Money__",
['lootdrop_loot_weapons_header'] = "🔪 __Weapons__",
['lootdrop_loot_items_header'] = "📦 __Items__",
['log_lootdrop'] = "Has taken possession of a **%s** and received the following:", -- "%s" = Name of the Lootdrop.
['identifier_not_found'] = "Not found.",
-- Discord Logs
Locales['de'] = {
-- Announces
['lootdrop_announce_before_start'] = "Ein/e %s wird in ca. %s Minuten in der Nähe von %s eintreffen.", -- Erstes "%s" = Name des Lootdrops, zweites "%s" = Minutenanzahl wann das Luftfahrzeug los fliegt, drittes "%s" = Straße / Postalcode.
['lootdrop_announce_on_start'] = "Die %s wird in kürze in der Nähe von %s eintreffen.", -- Erstes "%s" = Name des Lootdrops, zweites "%s" = Straße / Postalcode.
['lootdrop_announce_when_landed'] = "Die %s ist soeben in der Nähe von %s gelandet. Viel Erfolg!", -- Erstes "%s" = Name des Lootdrops, zweites "%s" = Straße / Postalcode.
['lootdrop_announce_on_taken'] = "Die %s wurde eingenommen!", -- "%s" = Name des Lootdrops.
['lootdrop_announce_when_despawn'] = "Die %s wurde soeben entfernt!", -- "%s" = Name des Lootdrops.
-- Announces
-- Main
['lootrop_already_opened'] = "Der Lootdrop wird bereits von jemandem aufgeschweißt!",
['lootdrop_no_required_item'] = "Du benötigst ein %s um diese Fracht öffnen zu können!", -- "%s" = Benötigtes Item.
['added_money'] = "Du hast %s$ erhalten.", -- "%s" = Geldbetrag.
['money_seperator'] = ".",
['money_currency'] = "$",
['added_item'] = "Du hast %sx %s erhalten.", -- Erstes "%s" = Itemanzahl, zweites "%s" = Itemname.
['added_weapon'] = "Du hast ein/e %s erhalten.", -- "%s" = Itemanzahl, zweites "%s" = Itemname.
['already_has_weapon'] = "Du besitzt bereits ein/e %s.", -- Erstes "%s" = Itemanzahl, zweites "%s" = Itemname.
['entered_lootdrop_zone'] = "Du hast eine Kampfzone betreten.",
['leaved_lootdrop_zone'] = "Du hast die Kampfzone verlassen.",
['canceled_lootdrop'] = "Du hast abgebrochen den Lootdrop einzunehmen. Bitte warte einen Moment bevor du es erneut versuchst.",
['not_whitelisted_or_blacklisted'] = "Du hast an dieser Fracht nichts zu suchen!",
['lootdrop_zone_leave_vehicle'] = "Fahrzeuge sind in der Kampfzone nicht erlaubt!",
['lootdrop_already_active'] = "Es ist bereits ein aktiver Lootdrop vorhanden.",
['lootdrop_planed'] = "Ein Lootdrop ist bereits für %s Uhr geplant. Bitte warte diesen ab, bevor du einen eigenen manuell erstellst.", -- "%s" = Geplante Uhrzeit für den Lootdrop.
['lootdrop_doesnt_exist'] = "Der von dir eingetragene Lootdropname konnte nicht gefunden werden.",
['lootdrop_enter_name'] = "Trage hinter dem Command, den Namen des gewünschten Lootdrops ein. [/%s NAME]", -- "%s" = Lootdrop Command.
['lootdrop_command_no_permission'] = "Du hast keine Rechte um einen Lootdrop zu erstellen.",
-- Main
-- Discord Logs
['log_player_headline'] = "👤 __Spieler__",
['log_identifiers_headline'] = "🔗 __Kontakt__",
['log_action_headline'] = "📌 __Aktion__",
['lootdrop_loot_money_header'] = "💸 __Geld__",
['lootdrop_loot_weapons_header'] = "🔪 __Waffen__",
['lootdrop_loot_items_header'] = "📦 __Items__",
['log_lootdrop'] = "Hat ein/e **%s** eingenommen und folgendes erhalten:", -- "%s" = Name des Lootdrops.
['identifier_not_found'] = "Nicht gefunden.",
-- Discord Logs
}
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