Locales
Information
Since this script is an older version, we still use a local notification system without customizable placeholders, unlike our newer scripts. Here, placeholders are used in the predefined order, with %s
shown next to each line if applicable.
All translation files can be found under /configs/locales
.
Included translation files:
Locales['en'] = {
-- [UI]
['ui_title'] = "FIRST AID",
['ui_subtitle'] = "STATION",
['ui_medics_text'] = "Medic/s",
['ui_single_active_medics'] = "There is currently %s on duty.", -- "%s" = Number of active medics.
['ui_multiple_active_medics'] = "There are currently %s on duty.", -- "%s" = Additional fee per medic.
['ui_costs'] = "Costs:",
['ui_revive_button_text'] = "Treat",
['ui_revive_button_text_in_progress'] = "In progress...",
['ui_revive_progressbar_status'] = "Status:",
['ui_revive_progressbar_finished'] = "Revived!",
['ui_footer_medic_fee_text'] = "For each active medic, a fee of %s will be added to the regular treatment costs. Hopefully, you have enough money with you.", -- "%s" = Aufpreis pro Medic.
['ui_footer_no_medic_fee_text'] = "Here, you can have an unconscious person treated by one of our medics. Each injury has a different treatment price.",
-- [UI]
-- [MAIN]
['revived_player'] = "%s has been successfully treated.", -- "%s" = Name of the affected person.
['revived'] = "You have been treated.",
['not_enough_money'] = "You don't have enough money with you!",
['no_license'] = "You do not have a license to initiate treatment!",
['too_many_medics_online'] = "There are too many medics on duty!",
['currency'] = "$",
['number_seperator'] = ".",
-- [MAIN]
-- [DEATHREASON]
['unknown'] = "Unknown",
['accident'] = "Accident",
['drowned'] = "Drowned",
['fire'] = "Burn wounds",
['explosion'] = "Severe burn wounds",
-- [DEATHREASON]
-- [DISCORD LOGS]
['log_player_headline'] = "π€ __Player__",
['log_identifiers_headline'] = "π __Identifiers__",
['log_action_headline'] = "π __Action__",
['log_revive'] = "**%s** just got revived for **%s**.", -- First "%s" = Name of the affected person, second "%s" = Paid treatment costs.
['identifier_not_found'] = "Not found.",
-- [DISCORD LOGS]
}
Locales['de'] = {
-- [UI]
['ui_title'] = "ERSTE HILFE",
['ui_subtitle'] = "STATION",
['ui_medics_text'] = "Mediziner",
['ui_single_active_medics'] = "Es ist derzeit %s im Dienst.", -- "%s" = Anzahl der aktiven Mediziner.
['ui_multiple_active_medics'] = "Es sind derzeit %s im Dienst.", -- "%s" = Anzahl der aktiven Mediziner.
['ui_costs'] = "Preis:",
['ui_revive_button_text'] = "Behandeln",
['ui_revive_button_text_in_progress'] = "Im gange...",
['ui_revive_progressbar_status'] = "Status:",
['ui_revive_progressbar_finished'] = "Behandelt!",
['ui_footer_medic_fee_text'] = "FΓΌr jeden aktiven Mediziner, wird dir eine GebΓΌhr von %s auf die normalen Behandlungskosten dazu gerechnet. Hoffentlich hast du genug Geld dabei.", -- "%s" = Aufpreis pro Medic.
['ui_footer_no_medic_fee_text'] = "Hier kannst du eine bewusstlose Person von einem unserer Mediziner Behandeln lassen. Jede Verletzung hat einen unterschiedlichen Behandlungspreis.",
-- [UI]
-- [MAIN]
['revived_player'] = "%s wurde erfolgreich behandelt.", -- "%s" = Name der betroffenen Person.
['revived'] = "Du wurdest behandelt.",
['not_enough_money'] = "Du hast nicht genug Geld dabei!",
['no_license'] = "Du besitzt keine Lizenz um eine Behandlung zu veranlassen!",
['too_many_medics_online'] = "Es sind zu viele Mediziner im Dienst!",
['currency'] = "$",
['number_seperator'] = ".",
-- [MAIN]
-- [DEATHREASON]
['unknown'] = "Unbekannt",
['accident'] = "Unfall",
['drowned'] = "Ertrunken",
['fire'] = "Verbrennungen",
['explosion'] = "Starke Verbrennungen",
-- [DEATHREASON]
-- [DISCORD LOGS]
['log_player_headline'] = "π€ __Spieler__",
['log_identifiers_headline'] = "π __Kontakt__",
['log_action_headline'] = "π __Aktion__",
['log_revive'] = "Hat **%s** soeben fΓΌr **%s** wiederbelebt.", -- Erstes "%s" = Name der betroffenen Person, zweites "%s" = Bezahlte Behandlungskosten.
['identifier_not_found'] = "Nicht gefunden.",
-- [DISCORD LOGS]
}
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